Unreal II: The Awakening
| Unreal II: The Awakening | |
| Developer(s) | Legend Entertainment |
| Publisher(s) | Infogrames |
| Engine | Unreal engine |
| Release date | February 4, 2003 |
| Genre | First-person shooter |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: Mature (M) |
| Platform(s) | PC (Windows, Xbox |
| System requirements | 733 MHz processor, 256MB RAM, 32MB graphics card, DirectX 8.1 or higher |
Unreal II: The Awakening is a first-person shooter computer game, designed initially only for a single-player campaign. The game is part of the Unreal series and is a direct sequel to 1998's Unreal.
However, regardless of that, other than the references to the 'dreaded Skaarj aliens' from the original game, Unreal II is nearly an entirely different game taking place in nearly an entirely different universe with a different bestiary of weapons, enemies, allies, environments, items, locations, and more. Unreal II, in general, was also quite a major disapointment to novices and hardcore gamers alike who favored the original game's initial single-player campaign and multiplayer mode (something Unreal II lacked for quite a while).
Unreal II was developed by the now defunct Legend Entertainment, published by Infogrames and released on February 4, 2003 for the PC. It was later ported to Microsoft's Xbox on February 10, 2004.
Though its focus was on single-player gameplay, later Unreal II eXpanded MultiPlayer was released, greatly improving the multiplayer portion of the game.
Weapons
- Dispersion Pistol
- Assault Rifle
- Grenade Launcher
- Riot Shotgun
- Flamethrower
- Magnum
- Rocket Launcher
- Sniper Rifle
- Shock Lance
- Spore Cannon
- Drakk Laser
- The Drakka
- Singularity Cannon
Categories: Unreal | First-person shooters | Windows games | Xbox games | 2003 computer and video games | Computer and video game stubs