Softening
Softening is a numerical trick used in N-body tecniques to prevent numerical divergences when a particle comes too close to another (and the force goes to infinity). This is obtained by modifying the gravitational potential of each particle as
- <math>\Phi = – \frac{1}{\sqrt{r^2 + \epsilon^2}}<math>
where <math>\epsilon<math> is the softening parameter. The value of the softening parameter should be set small enough to keep simulations realistic.
Categories: Computational physics