Simulation game
A simulation game (also known as a game of status or mixed game) is a mixture of a game of skill, a game of chance and a game of strategy, which results in a simulation of a complex structure (like a stock exchange, or civilisation flux). These games are quite current through their mirror of modern society.
Its benefit is the representation of complex situations of communal life, interconnections in society, and partial aspects of the economy (for example, the development of the railroad).
Table of contents |
Genres
Computer and video games
In computer and video games, these are frequently called sim games. Many of the most notable have been released from one company Maxis.
Examples
Maxis games
- SimCity, a game written by Will Wright where you can create or change a city. It has three sequels: SimCity 2000, SimCity 3000 and SimCity 4.
- SimAnt
- SimEarth
- SimLife
- SimIsle
- SimPark
- SimFarm
- SimTower, where you construct a simulated building complex.
- The Sims, a game by Will Wright where you can control the lives of people you create. As of 2003, it was the highest selling computer game of all time.
Non-Maxis games
- Utopia on Intellivision (1982) by Don Daglow, often credited as the first "world sim" video or computer game
- Animal Crossing, a life simulator for GameCube.
- Civilization video game, a whole world sim written by Sid Meier.
- Seven Cities of Gold, 1985, a simulation of the exploration of the New World by Dani Bunten
- Jones in the Fast Lane, an early life simulator.
- Microsoft Flight Simulator, a game, originally created by Bruce Artwick, where you pilot an aircraft.
- Noctis, a galaxy simulation that you explore from first-person.
See also
| Computer and video game genres |
| Adventure | Educational | Fighting | First-person shooter | Massively multiplayer | Music | Platform | Puzzle | Racing | Role-playing | Shoot 'em up | Simulation | Sports | Strategy | Third-person shooter |
Categories: Games