RuneScape quests
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RuneScape |
Quests in RuneScape are one time adventures which serve a variety of purposes. The novice quest quests act as tutorials to get new users acquainted with the various skills and abilities as well as giving them some extra money. More difficult quests serve as a rite of passage which tests the player's and their character's abilities. All quests include some kind of reward such as money, rare/valuable items, and increases in stats. Some quests are part of an overarching storyline. Each quest also awards a certain number of quest points. 32 quest points will grant access to the Champion's guild. The members-only Hero's and Legend's quests grant access to their respective guilds upon completion.
Here are some of the quests available in RuneScape 2, although many of these were originally for, and still are, available in RuneScape Classic:
Standard/Free quests
Novice quests
Black Knights' Fortress
Cook's Assistant
The Cook's Assistant quest was one of the original quests in RuneScape Classic and continues to be one of the easiest quests available to both members and nonmembers alike. The game was originally developed by Paul Gower and later underwent the conversion to RuneScape 2 by Andrew Gower.
Requirements
-NONE-
Walkthrough
To start this quest, go to the ground floor of Lumbridge Castle and talk to the cook. He will explain to you that he needs to make a cake for the Duke of Lumbridge's birthday who resides in the castle, because he forgot to buy one. However, he is also missing the ingredients to make the cake, so instead of asking you to buy him a cake, he asks you to travel the lands of RuneScape collecting the needed ingredients. The ingredients that he needs are:
- Egg: Go east from Lumbridge, across the River Lum and then north. When you come to a chicken farm, go inside the coop and pick up one of the eggs that are lying on the ground.
- Milk: Go into the small house that is right by the chicken coop and pick up the bucket that is lying on the floor. Take the bucket to the cow corral directly east of the chicken coop and use the bucket on one of the cows; it will be filled with milk.
- Flour: Head back over the River Lum to Lumbridge Castle and pick up a pot that is lying on the ground in the room where you found the cook. Follow the path north from the Castle and turn left once you have passed the field of sheep. Enter one of the fields of grain to the north of the path and pick one grain. Take this to the windmill that is between the two grain fields and climb to the top floor. Use the grain with the hopper and then operate the hopper. Go to the ground floor again and use the pot on the pile of flour to fill it.
You now have all of the ingredients that the cook needs. Talk to him and you will automatically give them to him. That is the end of the quest.
Rewards
- 1 qp (quest point)
- 300 cooking experience
- Permission to use the cook's range
Demon Slayer
- The Demon Slayer quest was one of the original RuneScape Classic quests. The rewards aren't the best, but it is one of the better nonmember quests. The developer of the quest was Paul Gower, with the conversion to RuneScape 2 being done by Ian Gower.
Requirements
- Ability to defeat a level 27 Demon (Delrith); At least level 25–30 combat.
- 1 gp
- 25 normal bones
Walkthrough
- To start this quest, go to the Gypsy Tent just northwest of the General Store in Varrock. Talk to the gypsy and have her tell you your future for 1 gp. She'll tell you that Delrith, the Demon that destroyed Varrock in the Second Age, has been summoned again by a group of dark wizards, and that you are the only person who can stop him. Ask her what the incantation is to stop him, and she will tell you to talk to Sir Prysin.
- Go north to Varrock Castle and talk to Sir Prysin who is in the southwest corner of the ground floor. He will tell you that to unlock the chest with the Silverlight in it (the only sword that can damage Delrith), he will need 3 keys. Climb the stairs in the northwest corner of the castle to the third floor and talk to Captain Rovin until he gives you one of the keys.
- You find out that one of the keys was also dropped into the sewers. Go back to the ground floor, walk to the northeast corner, climb the ladder to the second floor and pick up one of the buckets. Fill the bucket with water at the sink and then use the bucket on the floor drain just outside.
- Exit the castle and take the path up the east side of the castle (outside the wall) until you come to a manhole on your left. Open it and enter the Varrock Sewers. From the ladder, you will see two narrow corridors. Go down the one on the left to the end, and the key will be on the floor.
- For the third key, go to the Wizard's Tower, which is southeast of Draynor Village, with 25 normal bones. Talk to the Wizard Traiborn on the second floor, and he will give you the third key after a long story. You can always kill the wizards around the tower for their bones.
- Once you have all 3 keys, go back to Varrock and talk to Sir Prysin. He will open the chest and give you the Silverlight sword. You now have to fight the Delrith. It is a pretty easy battle.
- Exit Varrock through the south entrance and walk southeast a few steps until you come to a stone circle with dark wizards. Delrith is walking around the dolmen in the center. Make sure you have the Silverlight equipped and attack him. When he is low on health, a menu will appear giving you a few choices of incantations. If you do not remember the incantation the gypsy told you, it was "Carlem Aber Camerinthum Purchai Gabindo". If you pick the wrong incantation, you will have to restart the fight.
- Kill the demon and you have completed the quest.
Rewards
- 3 qp (quest points)
- Silverlight sword, which is as effective as a rune longsword.
Doric's Quest
- The Doric's Quest was introduced in RuneScape Classic. It allows you to use Doric's anvils, but they aren't very close to a bank, so the reward isn't very good. The developer of the quest was Rob L., with the conversion to RuneScape 2 done by Graham B.
Requirements
- 15 mining or enough money to buy ores (2 iron, 4 copper, 6 clay; roughly 200gp)
- Any pickaxe
Walkthrough
- You start Doric's Quest by talking to Doric, a dwarven smith who lives above Falador. From the north entrance to Falador, take the northwestern path, and Doric's hut is right next to the member's gate.
- Doric will ask you to get him 2 iron ores, 4 copper ores and 6 lumps of clay to use his anvils. If you already have these, you can just give them to him right away and finish the quest.
- If you do not already have the ores, but have your pickaxe, the easiest place to get them is the Dwarven Mines. To get here, follow the cliff face south, then east, then north until you come to the mining entrance. Climb down the ladder to get into the mines. Make sure to avoid the scorpions. From there, go south until you see some iron and copper rocks. Mine 2 iron ore and 4 copper ore. Then go south a little bit more and you will see some clay rocks. Mine 6 of these.
- Take the 12 ores to Doric to finish the quest.
Rewards
- 1 qp (quest point)
- 180 gp
- 1300 Mining experience
- Permission to use Doric's anvils
Ernest the Chicken
- The developer of the quest is the RuneScape developer Paul Gower with conversion was done by Graham B. The quest is available to non-members and is classified as novice level. A quote from the website talking about the quest: "Veronica is very worried. Her fiancé went into the big spooky manor house to ask for directions. An hour later and he's still not out yet. " Quest Information Start point: Gates of Draynor Manor To start: Speak to Veronica Quest length: Medium Minimum requirements: None Members only: No.
Goblin Diplomacy
Requirements
- Ability to defeat a large amount of level 2 goblins, and therefore a decent weapon
- At least 75 gp
Walkthrough
To start this quest, go to the pub in Port Sarim and talk to the bartender. He will tell you about a civil war about to break out between goblins because of the trivial matter of not being able to agree on what color their armor should be. Of course, being the arrogant adventurer you are, you can't resist the urge to solve such a vital problem. Go north through Falador and up to the Goblin Village. For more precise directions, use the world map. Follow these steps to complete the quest:
- Talk to General Wartface and he will ensue in another argument with General Bentnoze over the color their armor should be. After a tedious debate, they will tell you to get some orange armor to see how it will look.
- You need to kill goblins or hobgoblins to get 3 pieces of goblin chain mail armor. The easiest way to get these is to kill the goblins around the village (level 2 and 5), but if you are up for more of a challenge, you can head down to the hobgoblin peninsula southwest of Falador where you find hobgoblins (level 28 and 42).
- As you walk through Falador, go to the garden located north of the east bank and find Wyson the Gardener. Ask to buy some woad leaves and offer him 20 gp each. Because of your generosity, he will give you two for that price. Walk down to Port Sarim and go to the food store. Buy three red berries. Go to Draynor Village and continue to the onion patch just south of the windmill. Pick two onions.
- Take the woad leaves, redberries and onions to Aggie the Witch and have her make a red, yellow and blue dye. Mix the red and yellow dyes to make orange dye. Use the orange dye on one piece of armor and the blue dye on another piece of armor, leaving the third piece undyed.
- Take all three pieces back to the Goblin Village and talk to one of the generals a few times until they take all three pieces of armour. Talk a bit more and you will have fixed the problem. Along with the following rewards, you learn through this quest that even if the goblins did have a war...they wouldn't be that big of a threat.
Rewards
- 5 qp (quest points)
- 200 crafting experience
- 1 gold bar
Imp Catcher
- The Imp Catcher quest was one of the original RuneScape Classic quests. Over the years, the Imp Catcher quest has come to be known as the most tedious nonmembers quest. This is due largely in part to there being no good imp training areas, and to difficulty in getting the beads. The developers of the quest are Paul Gower and Simon B, with the conversion to RuneScape 2 being done by Simon B.
Requirements
- Ability to defeat a large amount of level 5 imps, and therefore a decent weapon.
Walkthrough
- To start this quest, go to the Wizard Tower south of Draynor and climb to the top floor. Talk to the Wizard Mizgog to start the quest. He will tell you that the annoying Wizard Grayzag has summoned a hoard of imps to the land of RuneScape and they have stolen his magical beads. He asks you to get hid magical beads back from the imps.
- The normal way to get beads is to kill imps. There are a few imps south of Falador. This is probably the best place to kill them. Alternatively, if you have a few thousand gp to spend, you can buy the beads from other players for 100–500gp each.
- Once you have all 4 beads (black, white, yellow, red), go back to Wizard Mizgog and give him the beads. You have completed the quest.
Rewards
- 1 qp (quest point)
- 900 Magic Experience
- 1 Amulet of Accuracy (+4 to weapon aim)
Pirate's Treasure
- The developer of the quest is the RuneScape developer Paul Gower with conversion was done by Graham B. The quest is available to non-members and is classified as novice level. A quote from the website talking about the quest says, "Redbeard Frank knows where secret pirate treasure is hidden, it may require some work to persuade him to let you know where though." Quest Information Start point: Port Sarim. To start: Speak to Redbeard Frank. Quest length: Medium. Minimum requirements: None. Members only: No
Prince Ali Rescue
- The developer of the quest is the RuneScape developer Paul Gower along with Rob L. The conversion was also done by Paul Gower. It was one of the original quests in RuneScape Classic and is also in RuneScape 2. The quest is available to non-members and is classified as novice level. A quote from the website talking about the quest: "Prince Ali of Al Kharid has been kidnapped by the scheming Lady Keli. You are hired to stage a rescue mission." Quest Information Start point: Al Kharid palace. To start: Speak to Hassan. Quest length: Long. Minimum requirements: None. Members only: No.
The Restless Ghost
- If you talk to the priest in the Church near the Graveyard in Lumbridge, he will tell you that there is a restless ghost in the Graveyard. The priest will then tell you to talk to some hermit in the Lumbridge swamp and to talk to the man in the hut near the mining area. The man will give you the Ghostspeak Amulet. Now you can talk to the ghost. He will tell you to go to the Wizard Tower and get the skull from downstairs. Talk to the ghost again and you're finished!
Romeo & Juliet
- The developer of the quest is the RuneScape developer Paul Gower along with Rob L. A conversion was done by Simon B. It was one of the original quests in RuneScape Classic and is also in RuneScape 2. The quest is available to non-members and is classified as novice level. A quote from the website talking about the quest: "Romeo & Juliet are desperately in love, but Juliet's father doesn't approve. Help them to find a way to get married and live happily ever after. " Quest Information: Start point: House west of Varrock, To start: Speak to Juliet, Quest length: Short, Minimum requirements: None, Members only: No
Rune Mysteries
- The primary developer of the quest was RuneScape worker 'James B'. The quest is available to non-members and is classified as novice level. A quote from the website talking about the quest: "Recent research at the Wizards Tower has found a way to create Runes for the first time in centuries. Assist the head wizard Sedridor in his research and he too may teach you these secrets!" Quest Information- Start point: Lumbridge, To start: Speak to the Duke of Lumbridge, Quest length: short, Minimum requirements: None, Members only: No
Sheep Shearer
- This quest begins when you talk to Fred the Farmer in his farm northwest of Lumbridge. He needs help in shearing his sheep to make 20 balls of wool. First, buy a shears. Use the shears with a sheep (sheep can be found on his farm). You'll get a piece of wool. Next, go to any spinning wheel (the nearest spinning wheel is on the 2nd floor of Lumbridge Castle). Use the wool with the spinning wheel and you will get a ball of wool. Do this until you get 20 balls of them. Go back to Fred the Farmer to complete your quest and earn some gold and crafting experience.
Shield of Arrav
- You need a friend to complete the Shield of Arrav quest.
- The quest starts at the Varrock Castle Library. Talk to Reldo and look around the bookcases until you find the book "Shield Of Arrav" by A R Wright. Read the book and decide which side to join, either the Black Arms gang or the Phoenix gang.
- Phoenix gang: If you want to join this gang, go ask Reldo about it. Reldo will tell you to go talk to the fur trader. Just walk south of the castle and you will find the fur trader; give him 20 gp for the Phoenix Gang info. Go to the Phoenix gang's hideout (in an alley near the south entrance of Varrock) and go down a ladder to find Steven. Talk with him and he'll deny knowing the Phoenix Gang. He'll tell you to kill Johnny the Beard in the Blue Moon Inn. Just go back up the ladder, walk west and go inside this bar. Johnny will be there; he's easy to kill. Get the report that you get when you kill Johnny and go back to Steven. Now you are a part of the Phoenix Gang and you can get half of the Shield of Arrav in a trimmed treasure chest. You can get a key to the Phoenix weapons storage and you can get stuff there.
- Black Arms Gang: If you want to join this gang, talk to the Tramp just a bit north west of the south entrance of Varrock. He'll tell you that the Black Arms Gang is down the alley. Go down the alley and meet the gang leader, Katrine. She'll tell you to get two Phoenix crossbows. You have to go to the armory of the Phoenix Gang. You can get the key either from a friend or you can kill Steven. Go a little east of the Phoenix Gang hideout and you should come to a locked door, use the key and go upstairs. There a Weapons Master will attack you. Kill him and get two Phoenix Crossbows. Go back to Katrine and you'll be a part of the Black Arms Gang. Go upstairs and get half of the Shield of Arrav in a treasure chest.
- Finishing: Now you and your friend have to give the half of the shield either to you or him/her. Go to the Curator in the Varrock Museum and he'll give you 2 certificates, one for you and one for your friend. Go to the king and he'll give you 600 gp each.
Witch's Potion
- The developer of the quest is the RuneScape developer Paul Gower, with a conversion done by Simon B. It was one of the original quests in RuneScape Classic and is also in RuneScape 2. The quest is available to non-members and is classified as novice level. A quote from the website talking about the quest: "Become one with your darker side. Tap into your hidden depths of magical potential by making a potion with the help of Hetty the Rimmington witch." Quest Information: Start point: Rimmington, To start: Speak to Hetty, Quest length: Short, Minimum requirements: None, Members only: No
Vampire Slayer
- A Vampire is plaguing Draynor Manor; speak to Morgan in Draynor Village to start this quest. You must be able to defeat a vampire.
Intermediate quests
The Knight's Sword
In The Knight's Sword quest, you'll need to make a replacement sword for a squire who forgot his master's sword. You also get to find out about a special blue metal and have to convince a pie-loving dwarf to help you.
Experienced quests
Dragon Slayer
Requirements
To start the Dragon Slayer quest, you need to have at least level 10 Crafting, 33 Magic (or 31 Magic and a Wizards' Mind Bomb), 3 planks, 12 nails (level 34 Smithing). You need to be able to defeat a level 82 lesser Demon and a level 83 Green dragon.
Walkthrough
This quest is divided into two parts: (i) collecting the map pieces and transport and (ii) killing Elvarg. There are three map pieces to collect. The first can be obtained from the Oracle on top of Ice Mountain. To retrieve the Map Piece, take a lobster pot, an unfired bowl, a piece of silk and a Wizard Mind bomb into a room in the Dwarven Mines.
Rewards
After completing this quest, which is started in the Champion's Guild (located just south of Varrock), you are allowed to wear the Runite Plate Armor.
Member-only quests
Novice quests
Biohazard
Clock Tower
The Clock Tower quest starts at the clock tower near the city of Ardougne.
Death Plateau
Druidic Ritual
Dwarf Cannon
Elemental Workshop
Fishing Contest
Gertrude's Cat
For the Gertrude's cat quest, you talk to Gertrude just outside of Varrock. After starting the quest, it is wise to pick up several Doogle Leaves from her backyard. Get a raw sardine and combine a Doogle Leaf with it. Then take a regular bucket and get it to a cow for some milk. Then go talk to two kids at a fur stand in Varrock Square, and after talking to them, pay them 100gp. Go to an abandoned lumber mill near Varrock Wilderness, and find a ladder (the ladder can be found near the center of the lumber mill). Climb up and give the mom cat the milk and sardine. Then, go down and find her kitten in one of the boxes, barrels or crates. Give it to the mom, and return to Gertrude. You get a kitten as a reward. Raise it with seasoned sardines and milk and give it a ball of string every once in a while. It will eventually grow and then you can give it to a man in West Ardougne for 100 Death Runes.
The Hazeel Cult
Jungle Potion
Monk's Friend
Murder Mystery
Nature Spirit
Observatory Quest
Plague City
Priest In Peril
Once the Priest in Peril quest is completed, you are allowed to go to Canifis , and will also receive the Wolfbane dagger, which, when attacking humans in Canifis, will not allow them to turn into wolfmen.
Sheep Herder
Intermediate quests
Big Chompy Bird Hunting
Creature of Fenkenstrain
Digsite Quest
The Feud
The Fremennik Trials
The Fremennik Trials is an extremely long and difficult quest and should be considered by only those who call themselves "experienced" in the game. To begin, you need to trek up to Rellekka and talk to the Chieftain in pub. He will tell you that you need to get seven votes from seven of the twelve council members. Walk around the town and talk to random people until you find a council member. Do what they ask to receive their vote. Once you have seven votes, congratulations! You are now a Fremennik!
Ghosts Ahoy
The Golem
Holy Grail
King Arthur wishes to obtain the Holy Grail. This Quest requires you to have completed the Merlin's Crystal quest and be able to defeat a level-120 Black Knight Titan.
Icthlarin's Little Helper
In Search of the Myreque
Merlin's Crystal
If you go to the Camelot castle and talk to Arthur he will tell you that Merlin has trapped himself in a magic crystal and needs your help to get out. The rewards will be the sword Excalibur and a new special attack with it.
Mountain Daughter
Scorpion Catcher
Sea Slug
Shades of Mort'ton
Tai Bwo Wannai Trio
Complete the Tai Bwo Wannai Trio quest to receive a Rune Spear.
The Tourist Trap
Tree Gnome Village
To start the Tree Gnome Village quest you must make it through the gnome maze south of the battlefield. Once through talk to the gnome king and he will tell you to report to the head gnome on the battlefield. After doing so you must find the 3 gnomes that were sent over to the Khazard side and retrieve the coordinates for the ballista. Add the coordinates to the ballista and knock out the wall in the Khazard stronghold. Enter the strong hold and defeat the level 48 Khazard Warrior and recover the orb. Return it to the King and he will tell you that when you were gone Khazard forces invaded and took the other orbs. Leave the maze and go get lots of flour. Head north and travel west along the West Ardounge wall past the level 64 wolves until you reach a dead end where a level 112 Khazard Warlord stands. Talk to him and demand the orbs; he will refuse and you will fight. Defeat him, get the orbs, and take them back to the King who will reward you with a lot of Attack EXP, Gnome Amulet, and the ability to have the Spirit Tree to teleport you to Varrock, Battle Field, or into the Gnome Stronghold.
Tribal Totem
Watch Tower
Waterfall Quest
Witch's House
For the Witch's House quest, you need to help a small boy get his ball back from the Witches' house. Once you complete this quest, you will receive hit points experience based on your current level.
Experienced quests
Between a Rock...
Items Needed: about 100 gp for any trips necessary across river in mines, a pickaxe, a hammer, 4 gold bars, a cannonball mould (ammo mould), a dwarven stout.
Requirements: At least 40 mining, at least 30 defense, at least 50 smithing and the ability to beat a level 75 enemy.
- Go east from Rellekka and north until you see a dungeon marker. Inside the dungeon is a crevice. Enter the crevice and talk to the Dwarven Ferryman. Pay him 2 gp to cross the river. Go east across the bridge. Then cross the bridge north of the one you just crossed. You should see a dwarf called Dondakan. Talk to him and agree to help him.
- Use the ferry to cross the river again and talk to the dwarf engineer. He will tell you that you need to find a dwarf named Rolad who is part of the Black Guard at Ice Mountain.
- Go to where the Dwarven Mine is at the Ice Mountain. Don't enter the mine. In the eastern-most building of the two is where Rolad is. He says he has lost the pages to the book. Now, enter the mines.
- Search the mine carts that are closest to the ladder. You should find page two. Kill king scorpions until page one is dropped. Then mine a tin rock north of the king scorpions in the eastern most passage. It is the southern most tin rock before the cavern.
- Take the pages back to Rolad. He will give you the book. Read the book and return to Dondakan. Tell him about the book. Then ask him what he has tried against the rock. After some lengthy conversation he will say you need to find some material that will affect the rock. The material is gold. Use a gold bar on him. He asks you to make a golden cannonball. Go buy a cannonball mould and make one. Return to Dondakan.
- Use the cannonball with him and watch the scene. He will tell you that you need a helmet made of gold and that you need to find the schematics to the cannon. He will give you one and talk to the dwarven engineer for another. Then go talk to Rolad. He will say he has lost his book. Go to the mountain dwarf passage and talk to a dwarf carrying a beer. Give him a dwarven stout to get the schematic. Then read the book you got from Rolad again. Go to the last page and tear it out.
- You have all you need. Click 'assemble schematic'. Do them one at a time. Have only one schematic visual at a time as it will make it easier to figure out. Good luck.
- Get three gold bars and a hammer and go to an anvil. Use a gold bar with the anvil and select make gold helmet.
- Get a pickaxe out of bank along with some food and gear to beat a high level monster. Leave at least 6 spaces in your inventory open.
- Go back to Dondakan and get fired through the rock. Mine 6 gold ore and then proceed to a large cavern.
- Fight the creature and then talk to Dondakan to get your reward.
Eadgar's Ruse
Family Crest
The Family Crest quest is started in East Varrock, near the Fancy Dress shop. You have to collect the three parts of the Family Crest.
Fight Arena
The Grand Tree
Once you have helped the Gnome King, you can use the Gnome Gliders, public transportation system and access the secret underground mine.
Haunted Mine
Hero's Quest
The Hero's quest is split into 3 sections. Once you have the quest requirements, start this quest by talking to Achiettes. The sections are Black Armband, then Firebird Feather, and the last is a cooked lava eel. To obtain a lava eel, you must have level 53 fishing and level 25 herblore. Upon completion, you will have the ability to wield the Dragon Battle and Dragon Mace and access the Hero's Guild. Inside the Hero's Guild, there is a prayer altar, a shop and an underground dungeon, which contains a solitary caged Blue dragon (level 111), giant bats (level 27) and a fountain, where Amulets of Glory may be charged to give 4 teleports.
Horror from the Deep
As a reward from completing the Horror from the Deep quest, you receive a god book, needing 4 pages added.
Lost City
Upon completion, the Lost City quest gives you the ability to wield a dragon long sword and a dragon dagger (poisoned).
One Small Favour
Difficulty: Medium (VERY long) To Start: Talk to Yanni in the antique shop in Shilo Village. Requirements: Level 25 Crafting, level 18 Herlore, level 36 Agility, level 30 Smithing, ability to kill a level 92, finished Rune Mysteries quest, finished Druidic Ritual quest, finished Shilo Village quest Reward: 2 quest points, 2 genie lamps (each gives 10,000 experience in a skill of your choice but you must be at level 30 in that skill), a key ring, a gnome glider route to Feldip Hills, ability to make Guthix Rest Tea, ability to make a pot lid.
Shilo Village Quest
Temple of Ikov
Throne of Miscellania
Troll Romance
Troll Stronghold
The Underground Pass
The Underground Pass requires level 25 ranging, with high level agility an advantage (level 25 is required), high thieving level, ability to kill 3 level 91 demons, good food, good weapon (dragon will be useful but not necessary), level 43 prayer (also not necessary), and good armour. Once completed, you will be rewarded with the Staff of Iban and 2 quest points.
Master quests
Desert Treasure
The Desert Treasure quest is a new quest (at the time of this writing), with a huge reward for RuneScape wizards.
Legend's Quest
The Legend's quest had been the longest and hardest, quest of RuneScape until Jagex released [[#Desert Treasure|Desert Treasure. The requirements for this quest are having completed the Hero's Quest, the Family Crest quest, the Waterfall quest, the Underground Pass quest and the Shilo Village quest. Also, you personally need to have level 50 strength, level 45 Herblore, good agility and more! In the quest, you need to fight several level 100+ demons. Upon completion, you have the ability to wear Dragon Square and Legend's Cape and access the prestigious Legend's Guild.
Monkey Madness
In the Monkey Madness quest, you must rescue the Gnome 10th Squad from the monkeys and their little pet. When this quest is completed, you will have the ability to wield dragon scimitar.
Regicide Quest
The Regicide quest is the fourth quest in the Plague City section. The quest involves many agility traps requiring at least level 56 agility. Upon completion, you have the ability to buy halberds.
Roving Elves
The Roving Elves quest requires that the Regicide and Waterfall quests have been completed.
External links
Categories: RuneScape