Karel programming language
Karel is an educational programming language for absolute beginners, created by Richard E. Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming. Pattis used the language in his courses at Stanford University. The language is named after Karel Capek, a Czech writer who invented the word robot.
Table of contents |
Principles
A program in Karel is used to control a simple robot (named Karel, of course) that lives in a city consisting of a rectangular grid of streets (left-right) and avenues (up-down). Karel understands five basic instructions: move (Karel moves by one square in the direction he is facing), turnleft (Karel turns 90 ° left), putbeeper (Karel puts a beeper on the square he is standing at), pickbeeper (Karel lifts a beeper off the square he is standing at), and turnoff (Karel switches himself off, the program ends). A programmer can create additional instructions by definining them in terms of those five basic, and using control flow statements if, while, iterate.
Example
As an example of Karel syntax, look at the following simple example:
BEGINNING-OF-PROGRAM
DEFINE turnright AS
BEGIN
turnleft
turnleft
turnleft
END
BEGINNING-OF-EXECUTION
ITERATE 3 TIMES
turnright
turnoff
END-OF-EXECUTION
END-OF-PROGRAM
Karel++
The principles of Karel were updated to the object-oriented programming paradigm in a new programming language called Karel++. Karel++ is syntactically similar to Java.
Reference
- Richard E. Pattis. Karel The Robot: A Gentle Introduction to the Art of Programming. John Wiley & Sons, 1981. ISBN 0471597252.
- Joseph Bergin, Mark Stehlik, Jim Roberts, Richard E. Pattis. Karel++: A Gentle Introduction to the Art of Object-Oriented Programming. John Wiley & Sons, 1996. ISBN 0471138096.