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IMUSE

The title of this article is incorrect because of technical limitations. The correct title is iMUSE.

iMUSE (stands for Interactive MUsic Streaming Engine) is a game engine specifically designed to synchronize music with visual action in a videogame. The point of iMUSE is to make the music fit to the scenes, characters and moods of the game. It is patented under US Patent No. 5,315,057 by LucasArts. It was added to the SCUMM engine in 1992. The first game to use the iMUSE system was Monkey Island 2: LeChuck's Revenge and it has been used in all LucasArts adventure games since. It has also been used for some non adventure LucasArts titles such as TIE Fighter or X-Wing Alliance.

A typical example is the cemetery of Monkey Island 2: When outside the cemetery, a creepy music is heard. When the player enters it, a remix of the same melody fades in, from the same point the transition happened. Same when the player zooms in a coffin. The system is made likewise, so that the transition between the remixes is smooth, as being a solid music piece.

See also

SCUMM, INSANE, Monkey Island

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