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FinalRender

FinalRender is a rendering engine developed by Cebas Computer GmbH for discreet's 3D Studio Max. An Alias Maya version is planned for 2005, and a Softimage XSI version is planned for 2006. An old incarnation of this renderer was also modified and integrated into Maxon's Cinema4D. There are currently two versions: "Stage-0" and "Stage-1." Essentially, Stage-0 supplements 3D Studio Max's built-in scanline renderer with its own raytracing engine, whereas Stage-1 is a "pure" raytracing system which does not use 3D Studio Max's scanline renderer as a front-end. FinalRender features many advanced rendering technologies such as global illumination (GI), caustics, high dynamic range lighting, true motion blur, micro-pixel displacement, full support of layered G-Buffer Channles and Render Elements, sub-surface scattering, light dispersion, physical correct Depth of Field raytracing, Zauner Shader technology, ect.


  • finalRender is the only Discreet certified renderer world wide
  • Advanced State of the Art Cartoon and Illustration Rendering Features
  • Latest Intel PENTIUM 4 HT Optimized Hyper Threading Code
  • Independent Rendering System with full control of Scene Database
  • AI based "On Demand" Loading/Unloading of Geometry
  • Intelligent and Automatic Raytracing Acceleration through AI-3D Space Segmentation
  • Automatic Object Sub-Div. based on the new AI-Scene Filter and Analyzing Tools
  • All new Hyper-GI™ Rendering Technology for Clean and Fast GI Results
  • 64-Bit Ready (ITANIUM)
  • Fast Raytraced Shadows
  • True Caustic Light Rendering with extended Energy Control
  • Fast Area Shadows
  • Optimized GI code with Advanced Caching Technology
  • True 3D UltraBlur™ Algorithm for fast Blurry Renderings
  • Highly Optimized true 3D Motion Blur
  • Many New Photoreal Area Light types
  • Realtime Volume Light Rendering
  • True Geometry Based Direct Light Sources
  • True Geometry Based Indirect Light Sources
  • A full set of Advanced Camera Types (Fisheye, Panorama ...)
  • First time! AI-Image Analysis code for Ultimate Rendering Speed and Image Quality
  • Supports true Micro-Triangle Displacement
  • Physical Correct DOF Raytracing
  • Wavelength based Dispersion Rendering Model
  • World Exclusive: First Renderer with fully Licensed "Zauner Shader" *Technology!
  • Energy Based "Light Particle" Rendering System
  • Robust "Ready" to program finalRender Plug-In System


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