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RuneScape locations

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This article is part of the RuneScape series.

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Screenshot of Runescape 2, In the wilderness area

The known world of RuneScape is divided into two main landmasses to the east and west. They are connected by a strip of land to the north which forms a gulf between the landmasses. Many islands both large and small dot the gulf as well as the sea to the northwest. Players with free accounts are limited to Al Kharid, the kingdoms of Asgarnia and Misthalin, and most of the northern wilderness in the east landmass, along with some islands in the gulf. The flora on most of the land suggest a generally temperate climate. A few of the islands are tropical, and Al Kharid and its surrounding areas are desert. The wilderness' climate cannot be determined because the area has been made baren by volcanic activity. The only areas with a cold climate are those with high elevation.

The lands beyond the known world are inaccessible and serve as space for the developers to add new areas. However, the existing land is sometimes modified to serve this purpose as well.

The following is a list, in alphabetical order, of regions, cities, and landmarks in RuneScape:

Table of contents

Regions

Crandor

Crandor is an island off the northern coast of Karamja. Non-members can access this island as part of one of the most difficult quests in the game: Dragon Slayer. Once a player has gathered all three map pieces and given them to Ned (located in Draynor) and purchased (and repaired) a boat at Port Sarim you can journey to the island. It is suggested that you bring teleporting runes as Ned is not that good at sailing (he crashes the boat making it unworthing for the sea anymore). It is also suggested that you are a higher level (50+ recommended) and bring food because the island itself is filled with Hobgoblins, Scorpions, Giant Scorpions, Lesser Demons, Skeletons, and Elvarg (the dragon you need to slay to finish the quest). If you are a 'higher' level than most, then this would be a good place to train. It also has some coal if you want to mine, but it is not very wise, as there is no bank anywhere on the island to store your ores. If you wish to leave the island and you don't have teleporting runes then you have two choices. You can either get killed by something and get sent to Lumbridge (not very smart), or you can run through the spiders and go through the 'strange' section of the wall. This will take you to Karamja where you will need 30gp to leave on a ship (30gp can be obtained by helping the man living next to the dock put bananas in his box; when you have put enough in the box the man will pay you the money).

Entrana

Entrana is also known as the Holy Island. You can reach it by taking the free ship from Port Sarim. No weapons or armor are allowed on Holy Entrana; you will be searched at the ship and will be denied passage until you have banked or dropped the offending items, but some players have found creative ways around these restrictions. Entranta is only accessible to members. You can find all of the ingredients and tools to make glass as well as an prayer altar, some fishing spots, and a dungeon with a one way ladder. Entranta is inhabited by monks, unicorns, a bear and a rare indigenous bird known as the Entrana Firebird.

Feldip Hills

Feldip Hills is a barren region south of Yanille and Gu'tanoth, the ogre city. Feldip Hills has recently been visited by the gnomes who have installed a new Gnome Glider station there. You must finish the One Small Favour quest to use it. To the east of this glider station is Rantz, the ogre you talk to to start the 'Big Chompy Bird Hunting' quest.

Karamja

Karamja is the center of the fishing business in the free-to-play world. It is the only place on a free server that one can fish lobsters, tuna and swordfish. It is also vital in the quest for pirate's treasure, as one has to smuggle Karamjan rum by putting it in a bannana crate in order to bribe a pirate into giving you a key to a chest.

Kingdom of Asgarnia

The Kingdom of Asgarnia is perhaps the smallest of the 3 main kingdoms. It consists of the city of Falador, where The Knight's Sword and Black Knights Fortress quests start. This city is usually crowded in non-members servers, and can be even more crowded in members servers. The Kingdom is usually called the mining city because of its underground Dwarf mines, 2 banks, and a furnace all close by. Other cities in the kingdom include Taverly, the city of the druids and the home of herblore, and Burthorpe, which is controlled by the Imperial Army and is in a constant state of war with the trolls.

Kingdom of Kandarin

The Kingdom of Kandarin is the biggest of the Kingdoms in RuneScape. It is totally in members land and accessible only on members servers. The boundaries of this kingdom are not clear. This kingdom includes the city of Ardougne (consisting of East Ardougne and West Ardougne), Seer's Village, Catherby, White Wolf Mountain, Gnome Stronghold, Castle Wars arena, and Yanille. Most of the members quests and guilds are found in this region.

Kingdom of Misthalin

The Kingdom of Misthalin is the biggest of the two non-members kingdoms, and is usually the most crowded and famous. The city of Varrock is found in this kingdom and serves as its capital. This kingdom also includes Lumbridge, Draynor, Barbarian Village (although it can be recognized as a independent state), the Wizard's Tower, the Stone Circle, and Al Kharid, which is more of a independent city than a territory of Misthalin, even has its own borders. Most of the non-members quests take place or begin in here.

North of Varrock, bordering the wilderness, is the Jolly Boar Inn tavern. The tavern is frequented by the retired vampire hunter Dr Harlow, and a suspicious looking black knight.

Miscellania and Etceteria

Miscellania and Etceteria are island kingdoms. They are accessible by longboat from Relleka in Fremennik Province, but only after completing The Fremmenik Trials quest. There is a bank, and the start of the Throne of Miscellinia quest. However, don't allow the proximity of coal rocks and maple trees to a bank lure you here as these resources are not bankable, but rather only available to increase your popularity among the citizens of the island.

Morytania

Morytania is the land East of the River Salve. To reach it you must complete the Priest in Peril quest to gain access to the holy barrier that separates it from the rest of Runescape. There are three towns in this region- Canifis, Mort'ton, and Port Phasmyatys-, and each has its own quirks about it. Canifis is home to a fine clothes store, an inn, a bank, a shop with overpriced stuff, and several quests. It is also, one should note, populated entirely by werewolves. Mort'ton is accessible only after starting the Nature Spirit quest, and its entire population is under some sort of trance... Port Phasmyatys is no slouch in the weird category either- it's populated entirely by ghosts, and unwilling ghosts at that!


Tirannwn

Accessible only after completing The Underground Pass quest, Tirannwn is the home of Runescape's elven population and is the host of the Regicide quest, the final quest in a series of four to solve the mystery of King Tyras. Little is known about this country except that it is strewn with traps and seems to have been doing very well on its own until Tyras barged in.

Bring food when going here.

Wilderness

To end up in the Wilderness, simply go North long enough in any part of the free to play world. The Wilderness is the only place outside the dueling arena that players may attack each other. The quirk about the Wilderness' attack-players feature is that it strengthens the deeper(further north) you go. At the northern edge of non-member's wilderness, people 48 levels above or below you can attack you, while at the southern edge, only people one level above, one level below, or the same level as you can attack you.

Cities

Al Kharid

Al Kharid is a desert town located southeast of Varrock. It contains a bank, a general store, an armored skirt store, an armored legs store, a furnace, a tanners, a gem trader, a silk trader, and a crafting shop. To the north is a mine (to mine) and to the south is a fishing area for lower levels beginning to train their fishing. At the very center there is a palace containing level 9 Al-Kharid Warriors, which are excellent for training your combat. Also, there is a multitude of men to train on. Al-Kharid has two entrances, a toll gate directly east of Lumbridge Castle, as well as a northern entrance above the mine. Otherwise, it is fenced. However, members may access it by using a Ring of Dueling to teleport to the Al-Kharid Duel Arena, using the Gnome Glider, or by teleporting with an Amulet of Glory. The Prince Ali Rescue quest can be started here.

If you are a member, you can access the Shantay Pass to the far south. Here there is a chest for banking, as well as Shantay and several Shantay Guards. If you purchase a Shantay Pass, you may enter the southern desert. Here there is a Bedabin Camp, as well as a Mercenary Camp. Just outside the Pass you may start the Tourist Trap quest. Also, there is a pit to the west of the Pass that is accessible when a rope is tied to it. This leads to the lair of the level 333 Kalphite Queen, the strongest monster in RuneScape, and contains lower-leveled Kalphites (giant bugs) as well. The desert contains vicious attacking camels, which drop meat suitable for Kebab-making, as well as Desert Wolves, which drop only Wolf Bones. Also, if you travel in the desert with armor, you will sustain damage, and filled waterskins are necessary to prevent dying from thirst, which will also cause damage. Wearing Desert Robes (top), Desert Robes (bottom), and Desert Boots (all purchasable from Shantay) can lower the frequency of this effect.

Ardougne

Ardougne is the largest city in the member’s version of RuneScape. It is split into two halves, West Ardougne and East Ardougne, with West Ardougne being quarantined due to a supposed plague break out. East Ardougne is a popular thieving skill training spot due to the existence of a large market district with many stalls to steal from.

Ardougne is a well traveled town due to its size (there is no way to walk around it), the fact that it has a dock that can transport members (which is a very convenient form of transportation for users who lack magic experience), and that a level 51 teleportation spell can teleport a mage to the city itself. Ardougne, like Falador and Varrock, has two banks to support the high amount of traffic. Both banks are located in East Ardougne with one being on the north side of the city and the other being on the south. There is a Zoo towards the southern side of East Ardougne with a General Store being just north of that.

Many quests have their origins in Ardougne with the Plague series being the most popular. West Ardougne is in shambles after suffering from a supposed plague. The city placed this district under strict quarantine after the breakout.

Barbarian Village

The Barbarian Village is a small town west of Varrock, east of Falador, north of Draynor Manor, and south of Edgeville. Its central positioning makes it a somewhat well-traveled area, but many people go there to take advantage of the clay oven and spinner, the bar, the four coal rocks, and of course, training on the barbarians. This area also contains a helmet shop, with a modest amount of helmets for sale. Members may find the northern area, which contains two unicorns, to be modestly useful in gathering unicorn horns for herblore. Also, in a member world, barbarians may drop level 1 treasure trails. Barbarians are level 7 and wield an iron battleaxe and throwing axes, while their female counterparts are level 8 and wield an iron spear. Talking to them yields little information, and they may be prone to attack.

Burthorpe

Burthorpe lies north of the Hero's Guild and Taverley, in the members only territory. It is the starting point for the Death Plateau Quest and features a mighty castle, general store, inn, and many houses. Soldiers and those loyal to the principality of Burthorpe often train there, especially in times of war. There is a game room in the Prince's Castle where you can challenge other players to a series of games. Beyond Burthorpe is the Death Plateau, where monstrous trolls lurk and fire stones upon you if you come near their sight.

Catherby

Catherby is the first town coming West over White Wolf mountain. It is the main member's fishing spot after the fishing guild. Catherby is generally a fishing place, with a bank right near a fishing spot for sharks, lobsters, bass and various other fishes. It is currently the only place where you can fish using a big net outside of the fishing guild. It also has a fletching shop, and a candle maker. This city also has the range closest to a bank in all of RuneScape, which makes it an ideal place for cooks.

Canifis

Canifis is commonly referred to as the "werewolf city". Canifis is inhabited by what look like normal men and women with a higher than normal combat level, when attacked they transform into large high level wolfmen and women. If you have Wolfbane, the magic dagger which can be obtained after completing the Prince in Peril quest, and attack with it, the men and women don't transfrom. It has a bank, tanner, pub and general store as well as a clothing store that sells the coloured gloves and robes. Although Canifis is a member's city, the coloured gloves may be sold to non-members; it is considered scamming to charge unfair amounts for them or to try to pass them off as rare items.

Draynor

Draynor is located between Lumbridge and Port Sarim at the crossroad of the main southern East/West road and the road to the Wizard Tower and Draynor Manor. It is also one of the teleport locations on the amulet of glory. It home of Aggie the witch who can make dyes for you and Diango the toy seller who sells toy horses , as well as spinning plates. He also replaces lost yo-yos and rubber chickens. There is also a bank, some net/bait fishing spots and a stand of willow trees. The trees and their close proximity to a bank make it a popular place for players to train their woodcutting and firemaking skills. In Runescape Classic, Draynor is where you were able to trade items like ores, bars and fish for certificates (or certs) but no non-stackable item can be withdrawn from a bank in stackable note format which has reduced its popularity. The beach is a very popular location for fishing, woodcutting and firemaking as it contains a fishing spot and a large number of willow trees.

Edgeville

Edgeville is located north of the Barbarian Village at the edge of the Wilderness. You can reach it by going directly North at the Barbarian Village, Northwest from Varrock and over the bridge on the River Lum or a short trip through the low level wilderness from the Monastery. It has a bank, general store and an entrance to a dungeon. The dungeon is a tunnel to the locked house West of Varrock and has a wilderness wing accessible only on members servers. Edgeville is a popular starting point for wilderness excursions. It is also a location for Glory Amulet teleport.

Falador

Falador is home to the White Knights and has two banks, a furnace, a hairdresser, and a garden. It is close to Port Sarim, the Barbarian Village, Draynor Village, Varrock, and the infamous Wilderness. The bar in Falador sells several special ales.

It is also the home to the Mining Guild, where players with a mining level of 60 or more can enter and mine extensive amounts of coal and mithril, and optionally also pick on the local little dwarves. You can start the Black Knights' Fortress and The Knight's Sword quests in the White Knights' Castle in the south area of Falador.

There is also an entrance to the Dwarven Mine, a mine full of scorpions, king scorpions and dwarves. In the far side of this mine is the only shop that sells pickaxes. There are also anvils down there.

The town itself is roughly a rectangular area surrounded around the outside by a wall. In the south wester rear is the White Knight's castle which is surrounded by a moat, and takes up just less than half the town. The castle area extends from the middle of the town to the west wall, and about two-thirds of the way to the north wall. In the remaining sections are the number of shops and stores and in the eastern portion the Mining Guild. Within the Mining Guild is a fairly larger underground area as well. In the castle, which can only be entered from the north, there a number of floors and levels in addition to a central courtyard. The other major feature of Falador is a park that occupies the north middle section of town, and is north and to the east of the castle. On the west side it is bounded by a Shield shop, and on the west by the Mining Guild. There are two main entrances to the town, one on the south middle through a gate, and the other through the north gate which is located almost directly north of the castle and in between the Shield shop and a General Store. One interesting feature about the town is that its possible to walk entirely around the castle moat.

Although not set out by the creators of the game, Falador's east bank, and park to the north, in World 2 is home to the member's marketplace, which has such a high turnover of messages you can't watch them on the chat window below the game window.

The best place to sell ores or bars in this area is near Falador's east bank.

Lumbridge

Lumbridge is a town where new players arrive from tutorial island, as well as players who have died. It lies between Al Kharid and Draynor. In this town you can start the Cook's Assistant, Restless Ghost and Rune Mysteries quests. The facilities in Lumbridge include a furnace, a general store and Bob's Axes as advertised in flyers distributed in the Runescape world by several NPCs. There are also fly fishing spots and many low level goblins for new players to train on. Southwest has the hideout of H.A.M. for members.

Mort'ton

Mort'ton is a human city located on the East side of the River Salve beyond the Morte Myre Swamp. It has a general store and building supply store run by the same NPC. Unfortunately all of the residents of Mort'ton have been afflicted by a strange condition that you must cure in the Shades of Mort'ton quest before you can talk to them. Once you have completed this quest you will be able to cremate shades to get the keys to the chests containing the fine cloth for making split bark amour. You get to train Combat, Prayer, Crafting and Firemaking while trying to retrieve the fine cloth, & also can make significant amount of money from selling the other items you find in the chests.

Port Khazard

Conceivably the home of the Khazard Army, Port Khazard has TWO shops, a small mine, an anvil or two, and only two things that makes it worth mentioning:

1. The trawler minigame: Get together some friends, rope, buckets and tar paste and try to keep the leaky boat afloat as you catch shrimps, lobsters, and maybe even the highly covetted Sea Turtle or Manta Ray.

2. Sword Sharpener: If you have ever spent some time thieving the HAMS in the dungeon east of Draynor Village, you would have come across many "rusty swords" that at first appear useless. However, if you take these swords to the sword sharpener, he will charge you 100gp and return to you a sword of any type and metal. Sometimes it will be rare and he will pay you for it.

Port Sarim

Port Sarim is a port city to the south of Falador which contains a battle axe shop, a magic shop, a fishing shop and a jewelry shop. This port also has a ship that travels to Karamja, a island where you can find the famous Karamja rum. You can start the Pirate's Treasure quest by speaking to Redbeard Frank on the Port Sarim dock. The port is also the departure point for the ship to Crandor in the dragon slayer quest, and the ship to Entrana in the members version of the game. A prison is also found at the port, in the members version it can be reached by teleport from Shantay Pass.

Rimmington

Rimmington is strategically used for crafting purposes by those whose crafting levels are below 40 and are therefore unable to enter the Crafting Guild. Its abundance of gold rocks and the presence of a Crafting Store makes it ideal for low level crafters to get some easy experience. There is also a ranging shop for free players that sells from steel to adamant arrows, and from oak bows to maple bows.

Seer's Village

The Seer's Village is located Northwest of Catherby. It is the fletching and woodcutting center of Runescape. All kinds of trees are found in or around the city and it is a close walk to the flax fields. Amenities include a bank, a spinning wheel, anvils, a pub, a church with an altar, and Party Pete's Party Room. The Party Room is a large building where player can have drop parties, social gatherings where players drop (usually rare) items for others to get. Player can deposit items into a chest, and when Party Pete is paid, the items will drop from the ceiling inside poppable party balloons.

Tree Gnome Stronghold

The Tree Gnome Stronghold is located northwest of Ardougne in the members world. It has many attractions such as the low level agility arena, the gnome ball court and a sentient tree and a Gnome Glider. The Gnome Glider is located in the top level of the Grand Tree. The Grand Tree is the home of the king; it has multiple levels of catwalks and raised platforms. In the Grand Tree you will find a bank, a clothing store selling pastel gnome robes, a weapons store, a gnome restaurant and Blurberries Bar. The gnomes have developed their own unique style of cooking using local ingredients and have perfected the art of mixology. You may work as a part time chef or bartender at either of the establishments to earn money and gain cooking experience. Ingredients are available at from food sellers located near the restaurant and bar. If you have completed The Grand Tree quest, you can gain access to a rich mine below the Grand Tree.

Tutorial Island

The Tutorial Island is where you begin when you create a new character. It guides you through the basics of all F2P (Free to Play) skills exept crafting and runecrafting, and after you have "completed" Tutorial Island, you are sent to the city of Lumbridge, on the mainland.

Varrock

Varrock is the largest free server town and contains two banks, an archery store, a general store, a sword shop, an armour shop, a clothing shop, and six anvils. The anvil located near the west bank is the closest anvil to a bank in all of the Runescape world.

Varrock on the first Runescape server (World 1) is the home of the free-to-play marketplace. Although not prescribed by Runescape's creators to be the trading hub of the Runescape world, hundreds of players crowd the centre of Varrock to buy and sell their items.

You can start the Demon Slayer, Romeo & Juliet, and Shield of Arrav quests in Varrock.

Varrock can be found in the kingdom of Misthalin and is nearby the cooking guild and a new member's mining site.

Yanille

Yanille is a small, out-of-the-way town south of Ardougne and Port Khazard. It houses a bank, an inn, an anvil, the Mages Guild, and the Watchtower (source of the Watch Tower quest). South of the city are Gu'Tanoth, city of the ogres, and the Feldip Hills.

The city of Gu'Tanoth houses two very important training areas in runescape. First of all, there are numerous blue dragon respawn points in the caves which can be ranged, maged or meleed with a halberd. Killing Blue Dragons is one of the fastest way to make money in runescape, and these blue dragons are less crowded and closer to a bank than those in Taverly Dungeon. The second training area is also underground, and is known as the 'greater cage'. This room is closed off by a fence so that you can not get into it, but can range, mage or melee with a halberd through it. This area is commonly used by rich, high level rangers who do not need to pick up there arrows. There are 5 Greater Demon respawns in here, which drop rune full helmets and level 3 clues. Don't forget runes for the telegrab spell when you come down here or you will regret it when you can't pick up a clue or dragon left half sheild when you get one.

Landmarks

Baxtorian Falls

The Baxtorian Falls and nearby Glarial's Tomb are the stage for the complicated Waterfall quest. A marvelous sight from the top, the falls drop down a steep incline and around a small platform, which is rumored to be the tomb – and at one time dwelling – of Baxtorian, an Elven king from ages long gone who took his riches to his grave with him...

Cairn Isle

Cairn Isle is a small island West of Shilo Village. You need to cross several agility obstacles to reach it.

Castle Wars

Castle Wars is located south of the Observatory. This is a mini game where players compete against each other in a 20 minute game of capture the flag. The winners receive tickets that can be redeemed for elegant armour, which varies in strength, and capes and hoods of the two teams in the game. The two teams are represented by two of the gods of runescape, Saradomin (Blue) and Zamorak (Red). Castle Wars is often used as a good training grounds for players who wish to try out new armour, spells or weapons on other players without risking them in the wilderness.

Dwarven Mine

The Dwarven Mine is located north-west of Falador. Home to two Mining Shops, a general store and at least one rock of every known minable substance except limestone, runite, quest only ores (like blurite), gem rocks and silver, the huge mines are a miner's dream- just watch out for the scorpions in the lower half! The mine also features a secret "back exit" to Falador, and an access gate to the Mining Guild.

Monastery

The Monastery is home to the monks of runescape as well as the Prayer Guild. In the backyard is a cabbage garden, whose cabbages may prove handy for the Black Knight's Fortress quest which takes place next door.

There are monk's robes in here and a special altar that restores 2 extra prayer points. You need a prayer level of 31 to enter. Upstairs in the monastery, you can get your holy symbols blessed, use the altar, pick up prayer robes or pick up one of the scorpions needed in the Scorpion Catcher quest.

The monks also hold one of the only ways to regain your hitpoints without eating food. Talk to them and they may heal your hitpoints. Many people take advantage of this fact and kill the monk once they are fully healed.

Observatory

The Observatory, home of the Observatory Quest, is located to the southwest of Ardougne and sits over- and is accessed by- goblin-infested tunnels. When completing clue scrolls, all coordinate clues will be based on the location of the location of the observatory. Talk to the astronomer here to get started on clue scrolls and receive a sextant, map and watch, which are required to find the location of coordinate clues.

Wizard Tower

The Wizard Tower is south of Draynor. It is home to many wizards and a caged Lesser Demon. Kill the wizards in here to get wizard hats and robes, which the best mage gear available to free-to-play (f2p) players. Also, most of the Rune Mysteries quest takes place in the basement of the tower, and the wizard Sedridor can teleport you to the Rune essence mine to mine rune essence, a material used in runecrafting. It is believed that the power emanating from these wizards is the only thing that keeps people from fighting anywhere but in the wilderness.

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