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The Legend of Zelda series enemies

(Redirected from Dodongo)

This article describes several types of fictional enemy creatures encountered in the Legend of Zelda series.

Table of contents

Moblins

Moblins are generally pig or bulldog like spear-tossing goblins who come in different colors and often reside in forests.

In Link's Awakening, there was a group of Moblin criminals who had a leader, which was defeated by Link.

In the Oracle games, there is a Great Moblin who rules over all the moblins in the land until Link destroys his palace (Oracle of Ages), his keep (Oracle of Seasons), and his house (Oracle of Seasons). Whichever game is played first, Link's actions drive him out of that land and into the one in the other game. After finishing the first game and obtaining a password, Link can move on to the other game and resume attacking him.

Many specific types of Moblins exist:

  • Spear throwers, who walk around and throw spears at Link, or dash at him with spears. They come in a variety of colors.
  • Club Moblins, carrying with giant clubs.
  • Pig-men, an off-shoot of the Moblins in Link's Awakening.
  • Miniblins, tiny imp-like creatures who seemingly come out of shadows to swarm Link.
  • Bokoblins, weak thug-like moblins who often spy with a telescope.

In the Wind Waker, Moblins are roughly three times the size of Link and they wield giant spears that both Link and Darknuts can also use.

An octorok from The Legend of Zelda, spitting a rock

Octorok

Octoroks resemble octopuses with forward-facing mouths whose primary attack is to spit rocks at anything that threatens them. These creatures have been featured in every Zelda game since the series' debut on the NES in 1986.

Originally Octoroks were land enemies. In Ocarina of Time the Octoroks were made exclusive to water and their land-based versions were replaced by the Deku Scrubs who spit nuts.

A Like Like from The Legend of Zelda

Like Like

Like Likes are cylindrical monsters that have the ability to suck in something as big as a human and consume items that they carry. They are present in nearly every Zelda game. They especially love shields, considering them a delicacy. Like Likes are generally yellowish in color and dissolve into a puddle when killed, although sometimes they simply disappear when killed. Like Likes have been found in Hyrule, Koholint Island, Holodrum, and Labrynna.

A similar veriaty of likelikes' that steal force gems have been found in Four Sword Adventures. The Minish Cap introduces Rupee Likes, which dangle a Rupee above their body like an angler fish. They lie in wait, looking like a green, blue, or red Rupee, but if the player touches the Rupee or swings their sword or does any other action that would noramlly collect a Rupee, the Rupee Like strikes. When it swallows the player it slowly sucks Rupees out of them. The amount taken is determined by the color of the rupee on the Rupee Like (green 1, blue 5, red 20) If the player kills the Rupee Like, they get the amount on the Rupee Like and can recover some of the Rupee's that the Rupee Like stole.

Dodongo

Dodongos are a race of dinosaur-like creatures. They first appeared as minibosses in the original Legend of Zelda, accompanied by the the Old Man's famous hint "DODONGO DISLIKES SMOKE", revealing their vulnerability to bombs. They have caused all kinds of trouble throughout the series, including pestering the Goron race in Ocarina of Time.

Although there was only one form of triceratops-like Dodongo in the original Legend of Zelda, there are many forms of Dodongo in Ocarina of Time and later games: first there is the baby form, in which the beasts can try to run into the enemy in numbers to subdue it.

There are five types of mature Dodongos:

1. First there are those that breathe fire and are mountain based, they also lash their tail whenever struck by an intruder, hoping to knock away the intruder from behind.

2. Similar to the species above, except they are susceptible to bombs when opening their mouth, stunning them for a few seconds. They are also a bit larger.

3. This species is rarely seen, and can swim in water and even up humongous waterfalls with its powerful muscles. An example of this is the Dodongo Link befriends in The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons.

4. Another rare specimen, called King Dodongo, is the ruler of all Dodongos in Hyrule. He is much larger than any other Dodongo specimen.

5. This species is different from all the rest, on account of the fact that they are snakelike in appearance and have no visible eyes. They can be forced into eating bombs, which eventually causes them to explode from the inside out.

A Peahat from The Legend of Zelda in flight

Peahat

The Peahat are a race of helicopter-like enemies. They are vegetable-like in appearance and the "helicopter blades" are probably some sort of hardened mineral tissue that the Peahat developed as a protection to deflect weapons as well as a mechanism for flight. They are only active in the daytime, but can produce larvae at night if struck. They can be killed in some games when they are resting on the ground, and in other games, the roots must be struck underneath the blades.

In The Legend of Zelda: The Wind Waker, peahats are small and fly into Link to attack him with their blades. These can only be killed with projectiles, since the spinning blades act as a shield against your sword. Another way to temporarily disable their shield is to knock them to the ground with the Deku Leaf then destroying them with your sword.

Darknuts

Darknuts are thickly armoured, powerful and dangerous yet slow-moving enemies (the exception being Zelda 2 where they moved quite fast) that tend to cause lots of damage and often have to be attacked from behind as it contains their only weak spot.

They first appeared armed with a short/medium-sized sword and a shield. In Ocarina of Time, however, they are armed with large axes and after a chunk of their armour falls off they become much faster but more vulnerable. In Wind Waker they come in many variations, some armed only with large swords and some also carrying shields. These versions can be stripped of their armour through properly placed attacks revealing the creature's face for the first time which seems to be that of a doberman. These Darknuts will still attack even when you knock their weapons from their hands in a form of hand-to-hand combat resembling martial-arts.

Zol

The Zol is a monster found throughout various Legend of Zelda games. Zols come in red and green varieties. Green ones die immediately after being hit, but red ones will split into smaller versions of themselves ( called Gels) when hit. Zols can commonly pop out of the ground to surprise intruders.

A Zola from The Legend of Zelda, spitting a ball of fire

Zola

Zola is the name given to a female Zora who has chosen a violent life. They appear in Legend of Zelda, A Link to the Past, Link's Awakening, and Four Swords Adventures, as vaguely fish-like creatures seen from the neck up. Zolas live in bodies of water, hiding beneath the surface, waiting to surface and launch fireballs at passers-by. They are also called "river Zoras", to distinguish them from the peaceful members of their species which generally inhabit larger bodies of water, and consistently aid Link during his adventures. Link first encounters a friendly Zora in A Link to the Past, where a giant Zora sells him a crucial item; in Ocarina of Time, he meets a whole race of friendly Zora.

Of course, the Zora people were invented in Ocarina of Time, so much of the above was retconned by Nintendo of America. Japanese speakers do not distinguish the English 'L' and 'R' sounds, so it's believed that Zora and Zola actually originate from the same Japanese name, inconsistently translated in different games.

Anti-fairy

Anti-fairies are known mostly for their appearances in A Link to the Past, although they also appear in The Minish Cap. Anti-fairies were rotating creatures in the game, which moved by spinning four balls around its skull (placed in the center), sticking to walls and moving alongside them. When the player was hit by the Anti-fairy, the player would suffer a loss of health as well as a loss of magic (which was used in the game to execute magical attacks).

The Anti-fairy can also be turned into a fairy if attacked by magical dust.

Cucco

A cucco is a chicken-like species, first introduced as a comic element in A Link to the Past. They are generally just used as livestock, but it doesn't seem like they are eaten like raised chickens would. Although normally docile, if a Cucco is constantly attacked it will echo out a cry and summon a flock of nearby Cuccos to relentlessly peck at the helpless attacker. Cuccos generally appear in peaceful places such as villages, ranches, and castles.

In later games Cuccos also serve additional purposes. In both Link's Awakening and Ocarina of Time, Link can lift chickens over his head and use them to float through the air. He also receives an award for collecting hidden chickens in Kakariko Village in Ocarina of Time.

There also seems to be rare cases where a Cucco turns a blue shade, instead of a normal red and white color scheme. There are also strange Golden Cuccos in The Minish Cap which can even jump out of someone's hands when carried! There is also another species that has been altered to fit into the size of a persons hand, called Pocket Cuccos.

Stalfos

Stalfos are living skeletons that carry swords and sometimes shields. They are found in most of the Zelda games in some form. In the original The Legend of Zelda (and also its remake BS Zelda), some carried important items which could be seen through their rib cage. In Link to the Past, some could jump and throw bones. In Ocarina of Time, smaller, weaker Stalfos would appear at night in Hyrule Field. The Wind Waker featured new types of Stalfos that would spin heavy, spiked war clubs.

Dungeon Bosses of The Legend of Zelda

Aquamentus

A dragon/unicorn-like boss that has appeared in a few Legend of Zelda games. It attacks in a variety of ways. One, it can shoot fire out of its mouth. Two, it can charge around the room at an extraordinary pace. Finally, it can fly around the room while breathing fire. The beast towers over most humans, and can only be killed if its horn is cut off.

Dodongo

A rhinoceros/dinosaur enemy that appears in the second dungeon of the quest. The easiest way to kill it is to feed it bombs; in fact, the Old Man will give you the hint "Dodongo dislikes smoke." Another way is to stun it with a bomb, then attack with the sword.

Manhandla

A large carnivorous plant that speeds around the room whenever a head is taken off. A single hit from a bomb will dispatch it, as well as a few swats from a sword.

Gleeok

A dragon with two, three or four heads that will breathe fire once they are beheaded with the sword or wand.

Digdogger

An orange sea urchin that looks like a buzzsaw, Digdogger hates noise. Playing the Recorder will shrink Digdogger, and it may be destroyed with the sword.

Gohma

A large spider with one eye. That eye is the key to victory as well, since you must fire arrows into the eye to kill Gohma. One direct hit will kill the spider, but the eye must be open for this to work. Gohma moves left and right, but when reaching the center of the room, will move back and forth.

Patra

A swarm of flying eyeballs, which appears as a miniboss in the final dungeon. The swarm consists of a large "queen" at the center, and a ring of smaller "drones". As the queen moves about at random, the drones circle about it, periodically rotating or expanding and contracting. The queen is invulnerable until the drones are all destroyed.

Ganon

See main article: Ganon

Dungeon Bosses of The Legend of Zelda: A Link to the Past

Armos Knights

A series of six stone statues guarding the Pendant of Courage in the Eastern Palace. The six knights will march in a variety of formations, including a large ring, and a straight southward march from the northern edge of the room. When only one knight remains, it will turn red and begin jumping erratically to avenge its fallen comrades.

Lanmolas

Three of these giant worms guarded the Pendant of Power in the Desert Palace. The Lanmolas attacked by burrowing out of the sand, flinging rocks in several directions, and then apparantely flying through the air quickly until they burrowed back into the sand. The relationship between the boss version of the Lanmolas and the centipede like enemies from The Legend of Zelda and Zelda II: The Adventure of Link is unclear at best.

Moldorm

A giant version of the moldorm guarded the Pendant of Wisdom at the top of the Tower of Hera. The giant moldorm moved in patterns similar to its smaller kin, but could only be hurt by striking its tail. The main challenge from the encounter with the moldorm was the terrain. The worm-like creature tended to push Link off the small platform, forcing him to restart the fight.

Helmasaur King

The Helmasaur King was a large red monster that looked like a cross between a dragon, a crab and a scorpion. The monster wore a blue mask that protected its only weakpoint-a large green eye dominating its head. The Helmasaur King attacked using splitting fireballs and its long barbed tail. The Helmasaur King was the dungeon boss of the Palace of Darkness.

Arrghus

A hideous jellyfish creature with a single eye, protected by a swarm of puffy offspring. Arrghus' attack patterns closely resembled the Patra, as it would fly around the room, using its offspring to attack. Once the arrghus' spawn had been slain, the main creature would storm about the room, attempting to crush its opponent against a wall, or land on him from above. Arrghus guarded the Swamp Palace.

Mothula

A gigantic moth monster guarded the Skull Woods Palace. On its own, Mothula didnot present much of a threat, as it mostly fluttered about the room ocassionally spitting a ring of fire. However, Mothula laired in a trapped room, with moving floors and spike traps lining the walls.

Blind the Thief

Formerly the leader of a band of thieves, Blind was transformed into a light-hating monster when he entered the Dark World. There he ruled his own dungeon underneath a devil statue in the village of thieves. Blind was clever, and could transform hismelf into pleasing forms to deceive his enemies. When confronted with light, however, his illusion would be destroyed and he would fly into a rage.

In his true form, Blind was a strange creature, appearing to be a flaming demon wearing a white robe. He fought by flying about the room spitting balls of fire. Whenever wounded, Blind would shed his head, leaving it to fly around the room spitting fire. After this he would grow a new head and resume fighting. After his third head was destroyed, Blind was defeated.

Kholdstare

This strange cloudlike monster lurked at the bottom of the Ice Palace, hiding with a block of ice. He fought by dropping ice fragments from the ceiling, until his icey shield was destroyed. Then, he would split into three and quickly fly about the room.

Vitreous

A giant eyeball sitting in a pool of acid guarded the Misery Mire Palace. The Vitreous would launch lightning attacks while its lesser minions would attack. Once all the smaller eyes had been destroyed, however, Vitreous would jump out to attack by pouncing on foes.

Trinexx

Trinexx, a three-headed turtle like dragon made of stone, guarded Turtle Rock. When confronted, it would fight with by stomping around the room, and using elemental attacks from its smaller heads. The red head would breath fire, while the blue head would breath a wave of ice that would freeze the floor. Both heads were vulnerable only to the opposite elements, requiring a plentiful supply of magic to fight the monster. However, even with two of its heads destroyed, the Trinexx would continue fighting by shedding its shell and attacking as a stone snake.

Agahnim

See main article for more: The Legend of Zelda series characters

This powerful wizard fought in both the hidden room of Hyrule Castle, and at the top of Ganon's Tower. Agahnim attacks by throwing balls of magic power of two varieties--one, a simple large flashing ball, and another a ring of blue fireballs that splits on impact. Additionally, he could summon powerful bolts of lightning to attack. Agahnim was completely invulnerable to physical harm, even by the powerful Master Sword. The only way to wound him was to deflect his spells back at him. In the Dark World, Agahnim summoned two shadow illusions of himself to distract his foes.

Ganon

See main article: Ganon

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