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Cognitive Panorama

A cognitive panorama is conceptual superstructure that defines and identifies topics as logical places, displays relations and connections within these topics or issues." it is a combination of 3 extensional Spaces = the physical space, a context space or also called "rubics cube of ecology, and a terminological space or "switching space" for various levels for different languages. (see also Switching systems introduced by I. Dahlberg with tehr ICC. We can call the cognitive panorama (3Space/Time)combination of reference frames. See the broder context of its development in the late 80ies/early 90ies at: * [1]

This concept has been introduced by H. Benking. The following comments are Benking's explanations.

" The cognitive panorama is a meta-paradigm * [2] to counteract cyberculture's anticipated impact due to its:

  1. open-ended universality,
  2. loss of meaning,
  3. loss of context"

as outlined by Pierre Lévy in a Council of Europe report "On Cyberculture".

According to Benking, the proposed cognitive panorama "allows us to embody and map concepts in their context and develop common frames of reference". Such a conceptual superstructure " helps us to locate and become aware of:

  1. what we know or miss,
  2. where we are and what we think,
  3. where we miss, underuse or manipulate information.

By avoiding a "flat" chaotic mess of data which leads to the known "lost-in space" syndrome, we actually define cognitive spaces. Definining reference or cognitive spaces (real, ideal, virtual) and linking them (augmented reality) might help to merge and morph realities, maybe even help towards "embodied realism". In the end this might help towards the development of a systematic neo-pragmatism, which like the "General Model Theory" (Stachowiak) – see also General Systems Theory (Bertalanffy) – might help concretisation and communication of "given and not-given" realities (Friedemann Schwarzkopf).

Through reflection on conceptual positions, outlining and embodying situations or topics (logical places or containers) we can follow meaning into embodied context and semantic spaces, and also scrutinize abstract "realities" by exploring participatory and collaboratory approaches. The idea of giving topics a topos or place allows to see knowledge embodied, spread outr in space like a field or pattern. The moment you compare and overlay different contexts you can see commonalities, even find something you can not spell or describe clearly, but see in realtion to other, "close" concepts. More can be found in the Encyclopedia on Systems and Cybernetics, soon also available in a Media Wiki. [3]








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